There is no doubt that technology has become an important element of education in the digital age. New technologies such as augmented reality (AR), 3D printing, and cloud computing are securing the future of education. What’s more, in this digital age, it’s talked about the necessity of learning from any point in the world. Undoubtedly, education is already beginning to move its own way with the advent of modern technology. Due to technology, teaching and learning are no longer bounded in the classroom. With the rapid development of technology, technology began to be used in education to the fullest.
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Advantages of using technology
All the advantages that technology gives us undeniably facilitate the learning process.
The main pedagogical goals of technologies in the classroom are to develop the student’s personality, including the development of communication skills, the development of creative thinking, the ability to make unusual decisions in difficult role-playing situations; improvement of knowledge in experimental activities.
The potential of technology in modern education is determined by a wide range of development of the human individual (emotions, intellect, worldview, independent creative and critical thinking, aesthetic consciousness, etc.). Educators believe that technology provides many advantages for developmental learning.
The use of technology in the educational process helps:
- improve the cognitive activity of students;
- consider modeling and visualization of complex processes and phenomena;
- show interest in the study of individual subjects;
- use the Internet when finding the information you are looking for.
Advantages of using technologies:
- use of audio and video information during classes;
- mastering the subject with the help of graphic information;
- the possibility of using a differentiated approach to students of different levels of readiness;
- the possibility of the fastest contact between teachers and students.
Technologies used in the digital era of education
As new technology permeates the classroom, students can learn faster. Nowadays, the following technologies are used in education:
Mobile technologies
Mobile technologies have evolved into an essential instrument in the process of learning and teaching. Research has shown that technology, particularly the usage of mobile gadgets, does indeed have a positive effect on enhancing learning and teaching.
QR codes are often used in augmented reality experiences to provide quick access to additional information or interactive content. Augmented reality features more of the real world than virtual reality, and QR codes play a significant role in bridging the physical and digital realms.
Mobile technology includes smartphones, mobile phones, iPods, PDAs, wireless portable PCs, tablets, laptops, and portable gaming devices. Thus, mobile technologies are one of the latest useful technologies to keep learning in the real world. Mobile technology provides greater access to learning resources wherever and whenever students are. This points to two important benefits of learning in various contexts: time flexibility and location flexibility.
Augmented reality
Augmented Reality (AR) technology influences greatly all areas. Due to AR users can add digital content to published objects or materials. Watchers can then scan the object using a smart device or tablet, and the digital content will arise. The digital information can vary from a website link to a 3D model, an invitation to make a phone call, an online video, or any other supported digital information. Augmented reality features more of the real world than virtual reality.
Gamification and games
This new technology, called Game-Based Learning, has gone far further from combining online and digital games into the learning process. Games are powerful means for conceptualizing and simulating the real world. Games also allow students to gain new knowledge and improve learning through multiple intelligences. There are numerous online applications that can be used in learning and teaching. One of the easiest ways to engage students in learning through playing is to use web-based resources such as Quizlet, Kahoot, Socrative, Quizzes, and many more.
Cloud computing
Cloud computing is Internet computing in which software, shared resources, and information are provided as a service that mobile devices or computers can access upon request. It is already widely used in education.
Students and educators use low-cost or free cloud services every day to support social relations, learning, content creation, teamwork, and publishing. Examples of cloud-based instruments contain Open Educational Resources (OERs), Massive Open Online Courses (MOOCs), Google Apps, Dropbox, Twitter, and YouTube. Today you can find in the cloud more tools, services, and applications.
Virtual reality
The trend in education today toward a more accurate online education is reflected by Virtual Reality. In this case, additional tools are used such as 3D images, VR goggles to help visualize the built environment with sounds, or other stimuli to give the impression of being immersed in a non-physical world. It is proven that language skills can be improved due to virtual reality.
Conclusion
Nowadays, education has undergone tremendous changes. Social networks, software, digital technologies, and equipment are now used in the educational process. This is the new nature of education in the digital era, which demands a new set of competencies from teachers. Despite this, such education is of greater interest to students.